

Week 11: New UI menu, added Mesh Collider, and bug fixes
-Added new scrolling UI menu -Added Mesh Collider to walls -Bug fixes for throwing white blood cell (Basophil) #Video #EyeCandy


Week 10: Throwing objects and polishing
-Various code and mechanic tweaks -Implemented throw mechanic -Sized cells differently on inspection #EyeCandy #Video


Week 9: Polishing Pedestal Mechanics
-Smooth transition of object to pedestal -Smooth lerp to larger scale on pedestal -Rotate object on pedestal with offhand controller...


Week 8: Starting UI Development
-Added interactive UI -Added new laser selector for UI -Moved object information to handheld UI Update: Fixed video, accidentally...


Week 7: Designing UI
Handheld Graphical User Interface Design concepts #Planning #Design