Week 12: More Polishing
-Smooth lerp UI menu from controller -Changed internal method of grabbing and holding objects #EyeCandy #Video


Full Progress Update Videos
Videos showcasing all mechanics implemented so far as of Week 10.


Week 11: New UI menu, added Mesh Collider, and bug fixes
-Added new scrolling UI menu -Added Mesh Collider to walls -Bug fixes for throwing white blood cell (Basophil) #Video #EyeCandy


Week 10: Throwing objects and polishing
-Various code and mechanic tweaks -Implemented throw mechanic -Sized cells differently on inspection #EyeCandy #Video


Week 9: Polishing Pedestal Mechanics
-Smooth transition of object to pedestal -Smooth lerp to larger scale on pedestal -Rotate object on pedestal with offhand controller...